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Thread Statistics | Show CCP posts - 24 post(s) |

Melek D'Ivri
Propst Mining Services
37
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Posted - 2014.03.20 21:24:00 -
[1] - Quote
Valterra Craven wrote:I've been reading through this thread and what I'm not seeing a lot of people comment on is loot reprocs.
I'm sure CCP has access to the amount of minerals that are currently being added to the market through this sort of mining, but I without knowing how much are coming from this method, its going to be pretty hard to fathom just how badly this is going to affect the market. If people were to stop refining all modules for mins that are dropped as loot, this could have a huge affect on the mineral market and having prices going up a good bit.
As another poster said, this is also going to drastically decrease the price for some meta modules (ex: smartbombs that are otherwise valueless). I think people are worried about the wrong thing here (ie minerals from ore) as what CCP has shown is that despite these changes that profession is going to basically stay the same.
I'm just not sure what the point of introducing something like the MTU was if they were going to make looting not profitable, or not worth the time...
Also, with people compressing ore now as a viable profession, I wonder how much minerals that will take off the market since the ore won't be refined and thus also drive the price up. I expect to see all mineral prices rise by 10-20% if not 30% depending on how all this shakes out.
For heavy module reprocessors like myself I can give you a pretty fair estimate that at LEAST 40% of a large batch of mission loot (specifically) is turned into minerals. Sometimes this is higher, and 45%-50% is probably more accuracte, but I can guarantee 40% of the value being from minerals. |

Melek D'Ivri
Propst Mining Services
37
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Posted - 2014.03.20 21:58:00 -
[2] - Quote
strikethree wrote:Look. No matter how you spin it, you are making things harder and taking things away from us. Here is a particularly revealing quote from the dev blog: "Decreasing reprocessing efficiency as a whole affects the outcome of mining, which really doesnGÇÖt need to be nerfed right now."
So you are planning on nerfing mining as well in the future.
Why do you insist on making things harder and harder and less lucrative to the players? Where is the payoff for me? Where is the ISK to be made for the average player?
The end result of all this nerfing will be a game that has no rewards for the person paying to have fun.
You nerfed ice belts, you nerfed rats, you nerfed missions, you nerfed the amount and type of loot,you nerfed anoms, when are you going to be giving instead of taking? The only thing I ever remember you (CCP/Eve Devs) giving is artillery and autocannons. They were pointless to train for years and a few years ago, you un-nerfed them... but then nerfed the tracking enhancer.
Really, why should I continue giving you my money? Why should I continue giving you my money when you continuously make the game less fun and plan on continuing to do so? What is the draw for the casual player? The person who works 12 hours a day? You LIVE this game so none if this is all that serious to you. I can only visit occasionally, so each nerf makes it more and more impossible for me to have any fun since I can not earn any resources.
Ultimately, this game will NOT survive if it is all about alliances and null sec. You need casual players. Lots of them. Stop trying to turn us away by removing the ability to get resources. Actually *think* about what it is like for us. We can not mine for 6 hours a day. We can not run dozens of a missions a day. We can not run alliances out in null (we can barely even participate in any of the battles!). Think about us please.
Damn that is good stuff. Please run for CSM, you actually seem vested in the average player unlike the rest of candidates and seat warmers I've seen. |

Melek D'Ivri
Propst Mining Services
37
|
Posted - 2014.03.20 22:09:00 -
[3] - Quote
Weaselior wrote:Dinsdale Pirannha wrote: So let me get this straight. Joe high sec mission runner, who is currently getting 100% refine on modules, will now have to have a hugely expensive implant, plus weeks of skills, to achieve a 27.6% nerf in his mission loot income.
So what null sec cartel corp do you have your alt in?
i don't think you grasped how scrapmetal works in the current system, implants don't affect it and you're getting 55% of what you get now at most (only scrapmetal processing, which is now 2% affects scrapmetal, nothing else, so 50% *1.10=55%)
Both Refining and Refinery Efficiency affect modules reprocessing pre-nerf. As well as Implants. You can use an implant and skip Scrapmetal Processing currently, so yes, if you have Scrapmetal Processing and Implant is useless, but only then. You can currently get 100% yield on an item VERY easily with Standings (just need about 3 weeks of training instead of 6) |

Melek D'Ivri
Propst Mining Services
39
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Posted - 2014.03.21 03:17:00 -
[4] - Quote
baltec1 wrote:Rukoro Okagima wrote:
And your one of those I live in null sec so everyone else go.......... so are you not worth my time. No I understand its not free and I will always go for what's most profitable and knowing me I will buy minerals with mineral profits but it seem just a little like screwing some to unscrew others why not try to fix the issue. Tbh I feel null sec should because of the risks have a buff eg like 120% efficiency however I don't think that a player with perfect standings with an npc corp (and perfect refining skills) should have less then 99% efficiency.
You can only have 100% efficiency. In order to make null rewarding the perfect refining of high sec must go.
Okay, so you aren't allowed to have perfect reprocessing in high sec anymore. Not an issue. You reduce High Sec effectiveness by 5%. Or by 10%. Not FORTY FRIGGIN FIVE percent. Make Wormholes refining and nulsec equally rewarding to each other, or very closely approximate, make lowsec a little bit worse, and make high sec yield less. Not half. Less. The salvaging and missions community wouldn't be up in arms about the subject if it wasn't a huge part of our way of life, and we sure as heck don't have CSMs in our back pocket to stand up for us.
I do agree with the idea that a 100% high sec yield is maybe not a sensible thing anymore, but you guys are trying to out right kill it off! At worst 90% yield with perfect skills is still a kick to the teeth, but at least we can adapt and learn to live with it. You guys are ridiculous and blow my mind sometimes. Jita gets locked out for 2 days a week with dozens or hundreds of ships stranded on a gate as sitting ducks and THIS is what our money is getting spent on. |

Melek D'Ivri
Propst Mining Services
39
|
Posted - 2014.03.21 03:27:00 -
[5] - Quote
Querns wrote:Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right? Adding things to nullsec does not take away from highsec, necessarily. You will continue to enjoy the same reproc rates as you did pre-patch in stations, and will receive a 4% bonus for refining at a pos.
This is not even remotely close to the same reproc rate. |

Melek D'Ivri
Propst Mining Services
39
|
Posted - 2014.03.21 03:35:00 -
[6] - Quote
Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff.
That's funny. Where I learned math 78.2% in fact does not equal 100.0%. But 78.2% does equal 100% of 78.2%. And that "new 100%" they are letting people keep is only on ores. With perfect skills. Buffing ores NOW just gives them leverage to remove that buff later. Because after all. 78.2% of buffed ores will equal 100% then, so removing 5-10% of the yield really won't hurt the miners too much, since there will be too many minerals. Then CCP can knock another small yield off, or raise the skills needed just a little bit, or the standings needed. It's a slippery slope and they didn't even try to hide it. They made a bold & definitive statement that player needs are no longer a first priority. Or... priority at all perhaps.
Increase the skill needs, increase the standings needs - plausible. What they are doing? - Outrageous. |

Melek D'Ivri
Propst Mining Services
39
|
Posted - 2014.03.21 03:40:00 -
[7] - Quote
Krom Thomson wrote:CCP Eterne wrote:There are big changes coming to EVE Online in the summer expansion. One of the biggest changes will be to the way refining and reprocessing works and is calculated. There will be new formulas, new incentives to reprocess in outposts and POSes, and large changes to the ways mineral compression works. We are also improving the functionality of the reprocessing window. CCP Ytterbium details all these changes in this new dev blog! get bent you stupid **** twats perfect skills should not need implants to get perfect results
I like this guy! |

Melek D'Ivri
Propst Mining Services
39
|
Posted - 2014.03.21 03:48:00 -
[8] - Quote
baltec1 wrote:Jeremy Soikutsu wrote: So like I was getting at the problem isn't that there isn't a mountain Veld, or Trit if you prefer, in null. It's just that people don't feel like actually taking it.
Why would we? High sec offers the exact same but with all the benefits of high sec safety. Why would we take the extra risk for no reward?
Actually thanks to the new profession/career/PvP we know and love called Miner-Bumping & Ganking nulsec belts are quite severely safer than what we have in high sec. 5 seconds away from our keyboard means we come back wherever we had our clone at. 5 seconds away from your keyboard means the neut is still 7-8 jumps away from you so you can decide if it's time to dock up. |

Melek D'Ivri
Propst Mining Services
39
|
Posted - 2014.03.21 03:55:00 -
[9] - Quote
Querns wrote:GreasyCarl Semah wrote:baltec1 wrote:Krom Thomson wrote: you do get more reward you guys get the better rocks and bigger rocks
Refining is 100% and most rocks can be found in high sec in large quantities where they can be mined in near perfect safety. Null has nothing to offer in terms of mining or processing those minerals. More lies. Anomalies in high sec are mined out very quickly. There is system after system of belts in null sec with great ore that you guys can't seem to figure out how to take safely. Either that or you are too lazy to take it. The problem is that what you see as "system after system of belts in null sec" is actually a pittance of ore compared to what the fires of industry require. We work on different scales; the miner sees boundless fields of plenty, while the supercap producer sees a bare pipe rising out of the ground in a desert ghost town, dripping a little bit of trit onto the ground once every few minutes.
Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time. |

Melek D'Ivri
Propst Mining Services
40
|
Posted - 2014.03.21 04:25:00 -
[10] - Quote
Mara Rinn wrote:Tarsas Phage wrote:Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail. Smelt. You smelt alumina to make aluminium You also smelt aluminium scrap to make aluminium. The process of rendering "stuff containing the metal I'm after" into "the metal I'm after" is smelting.
I like the term smelting. At least if you're going to leave me lying in an expanding puddle of my blood, give me a fancy name for your actions like smelting.
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Melek D'Ivri
Propst Mining Services
40
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Posted - 2014.03.21 04:40:00 -
[11] - Quote
Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s
That's also how much they have to pay to replace it since you aren't able to safely autopilot through high sec anymore. Where's your CONCORD makes everyone safe argument now? |

Melek D'Ivri
Propst Mining Services
40
|
Posted - 2014.03.21 05:06:00 -
[12] - Quote
Decaneos wrote:I'm not completely sure about this, but does this mean that even if you train scrap metal reprocessing to five, module reprocessing is going to take a massive hit in the nuts?
As this is a big part of my mineral influx ,im not sure i will be very happy about these changes. Yes that's exactly what they are hoping to do. "Patch Was Successfully deployed on..." |

Melek D'Ivri
Propst Mining Services
41
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Posted - 2014.03.21 05:28:00 -
[13] - Quote
Querns wrote:Melek D'Ivri wrote:Querns wrote:Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right? Adding things to nullsec does not take away from highsec, necessarily. You will continue to enjoy the same reproc rates as you did pre-patch in stations, and will receive a 4% bonus for refining at a pos. This is not even remotely close to the same reproc rate. Not for scrap metal, no. If you were basing your livelihood solely on scooping completed mission sites, well, I'm afraid you will have to play with the big boys now.
That's an industry that from a small group of players can produce dozens of billions of ISK worth of profit. Per Week. even a 10% cut to that is pretty hefty. |

Melek D'Ivri
Propst Mining Services
41
|
Posted - 2014.03.21 05:37:00 -
[14] - Quote
Querns wrote:GreasyCarl Semah wrote:Melek D'Ivri wrote:Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time. Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields? I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium. And to top it all off, it is the "carebear" that is ruining the game! It's almost like you are dangerously misinformed about how asteroid belt mechanics work.
You are probably correct here. No one could possibly know about respawn rate timers on rocks day to day and the arguments on popping rocks vs leaving traces in them, popping roid sites to respawn new ones, or anything of that nature. Nobody reads or researches in their spare time. |

Melek D'Ivri
Propst Mining Services
41
|
Posted - 2014.03.21 05:50:00 -
[15] - Quote
mynnna wrote:Dinsdale Pirannha wrote:
So bottom line, goons won't start mining in null sec until your dev's have buffed null sec mining to making as much coin as an FW plexer, or whatever the most profitable activity is in Eve at the time.
Good to know. Tell me, are you going to wreck all other forms of non-null sec income to achieve this, have your dev's increase by an order of magnitude the minerals that a null sec miner can harvest per hour, or some combination?
Hardly. Having it be competitive with nullsec ratting would be sufficient. You wouldn't do one activity if another one was more valuable, why would you expect anyone else to?
I mine regularly just for the fun of it. The ISK I do [or don't] make while mining is a pure byproduct for me. Sometimes I salvage because there are more wrecks than rats at the moment, even if it's of less profit to me. If I am in dire need of ISK, yes, I probably mission because that's my best current ISK-HR ratio, but if I'm tired of it, or just not interested, I find something else to do. Not everyone really IS interested in ISK per hour, oddly. They just want to have fun doing what they do and not see it continually axed away at until they can't profit at all from what they find interesting to do. |
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